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Event System Update Log:

V3.2.0

V3.1.0

  1. (Not added to the Global Event System) Added an interaction system, which is a complete demonstration of the event system. It is made in C++, and I am working on some demos of it.
  2. Fixed the copy and paste of Event Listener event nodes.
  3. When the object of the notification is an Actor, if the listener event is not found in the Actor, it will automatically query its component. If the event exists in the component, the event in the component will be executed. I think this may be good news for using this plugin in blueprints.
  4. Added C++ macro support to facilitate better use of the system in C++.
  5. And some other fixes. . .

V3.0.0 Almost complete support for defining EventTag in C++ and using it in C++ and Blueprint