The system has adjusted the VFX effects, using an enumeration instead of the previous solution of only one NS/PS effect configuration.

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For this structure, new customization options have been added:

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VFXDataAsset:

  1. bSingleVFXEffect? is true, you can just select NS/PS and all motion states will use one effect.

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  2. bSingleVFXEffect? is false, you can configure effects for four types of motion (walk, run, sprint, crouch)

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  3. In the data asset, you can configure the effect generated when OnLanded: (This has been created in the system, no additional function calls are required, and PlayLandEffect needs to be called manually in UE4.27-5.1 versions)

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