The CSV file must be placed according to the configuration in the project settings.
When packaging, you must add the item: Edit→Project Settings→Packaging→Packaging Advanced→Additional Non-Asset Directories To Copy
This plugin is a localization tool that introduces a simpler way to complete localization work for games made in Unreal Engine.
This plugin introduces a simpler way to localize games in Unreal Engine by just writing a CSV file and placing it in the specified path of the project. No longer need to collect, compile, translate and other tedious operations through the engine localization tool, everything is configured in the CSV file.
Everything the plugin does is based on FText's localization scheme: string table. So FText localization support will not be changed, but the localization data is not a localization dashboard and *.po files, but imported from a CSV file containing keys and values for each supported language.
This is a good solution for independent game developers or small teams who only need localization text support and need an easy-to-use and change format to support localization.
It is also suitable for medium and large teams, which will reduce the time of customizing tools.
You only need to configure it once, and then keep editing your CSV file to support multiple languages.