Because the EventTag attribute is used in the blueprint to provide support for the EventSystem, the order of introduction here is EventTag→EventSystem
The usage is similar to GameplayTag, but it has some fewer functions and some more functions.
First, the plugin can make some simple settings, as shown below:
The main focus here is EventTagTableList
、NewTagSource
、EventTagList
.
Here, you can use the data table to create event tags as needed, and the data table row is EventTagTableRow.
The creation steps are shown in the figure below:
Here you can easily create EventTag and modify the parameter list of the created EventTag